The Crimson King
DARK 8

The Crimson King

  • ATK:
  • 3000

  • DEF:
  • 2500

  • View:
  • 2528




1 Tuner + 1+ non-Tuner DARK monsters If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
59± 5/ 100
Power Score
Intrinsic 57
Deck 60

The Crimson King — Power Evaluation

Final Score: 59 ± 5 · Confidence: Medium

  • Intrinsic: 57 · Deck: 60 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor

Why it scores here

The Crimson King's value is its on-Synchro-Summon search for a Red Dragon Archfiend plus a once-per-turn quick effect that banishes itself to Special Summon a doubled-ATK Red Dragon Archfiend that opponent's card effects cannot destroy. The card is well supported in practice: it sits in all 400 sampled decks, with strong partner rates (Ash Blossom 90.5%, Red Dragon Archfiend 88%) and 47 distinct archetypes. Its 3000 ATK and 2500 DEF earned no points. The score is held back by a single observed board (power index 10) with no recorded starter, material or payoff role, and by its interaction being protective rather than disruptive.

Axis scores

Axis Score Evidence
Accessibility 70 Needs a Synchro Summon from the Extra Deck (Tuner plus DARK non-Tuners); it is in all 400 sampled decks, but the only board recorded it in is not a starter (verified and observed).
Combo & Conversion 45 Search plus a doubled-ATK revived body is a real conversion path from card text, but the single recorded board has no role_in_combo and a power index of 10 (verified text, observed thin evidence).
Resource Economy 55 Searches one card on summon, but the self-banish cost leaves no graveyard refuel and the revived body is a one-for-one exchange (verified text, inference).
Effect & Interaction 35 Protects its body from opponent card effects and responds to monster effects, but it negates nothing and has no removal or set-trap reach (verified text, inference).
Material Utility 35 No combo or deck evidence shows it being used as material; its Synchro-material role comes from its type, not from the evidence (inferred).
Resilience & Flexibility 50 The quick effect is once per turn and needs the card on the field, with a clean protective body afterwards; redundancy comes from the Red Dragon Archfiend route (verified text, inference).
Deck-Building Efficiency 70 One copy in most decks, no garnet or lock, 3-copy limit assumed, and a broad archetype spread (observed decks, verified text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a Red Dragon Archfiend from the Deck on Synchro Summon
  • Quick effect converts a field card into a doubled-ATK body protected from opponent card effects
  • Near-universal inclusion in the sampled decks (400 of 400) with strong partner rates
  • Single-copy, low-cost slot across 47 distinct archetypes

Weaknesses

  • Only one recorded board, with no starter, material or payoff role observed
  • Interaction is protective; it does not negate or remove anything
  • Needs a Synchro Summon and a field presence, and is limited to once per turn per effect
  • Its strength depends on Red Dragon Archfiend and Resonator-style support

Counters / choke points

  • Opponent effects that negate the Synchro Summon itself (inferred, generic)
  • Opponent effects that negate the monster effect activation that the quick effect responds to (inferred, generic)
  • Opponent removal or disruption before the card reaches the field, since the search and revival both need it on the board (inferred)

Best use

Searcher and protected-body extender in Synchro lines built around Red Dragon Archfiend. Decks: Resonator, Archfiend, Bystial/Byssted, Branded. Suggested copies: 1.

Evidence & gaps

  • Verified: Synchro Summon from Extra Deck with 1 Tuner plus 1+ non-Tuner DARK monsters (card text); On Synchro Summon, add 1 card mentioning Red Dragon Archfiend from Deck to hand (card text); Quick effect: banish self to Special Summon Red Dragon Archfiend, doubled ATK, cannot be destroyed by opponent's card effects (card text); Once per turn per effect (card text); Present in 400 of 400 sampled decks (decks_evidence)
  • Observed: Ash Blossom & Joyous Spring co-appears in 90.5% of sampled decks (decks_evidence); Red Dragon Archfiend co-appears in 88% of sampled decks (decks_evidence); One recorded combo board, power index 10, no role_in_combo (combos_evidence); Inclusion 60 to 100% across six StatisticsCard archetypes (usage_statistics)
  • Inferred: Protective rather than disruptive interaction; Resource gain is one-for-one with a field card; Counters are generic and not drawn from the evidence
  • Data gaps: No banlist token; assumed 3 copies (unlimited) No rulings or FAQ text supplied Only one combo board recorded; starter, material and payoff roles are unobserved No evidence that the card is used as Synchro material Top-card ranking is absent (not a score input)











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